The best type of card to receive on Valentine’s Day is the playable one, am I right? Well, that’s just me.
“Cardmon Hero” is a card based MMORPG (massively multiplayer online role-playing game) published by T3Fun. Take part in quests with monsters summoned using cards found in shops and dropped by creatures. The game focuses more on questing and single player modes than competitive PVP (player vs. player) modes that pit two players in a combat to the death. Players first pick a general category to work with as their class, which are physical and magic. The classes contain many weapons to pick from. The physical class has swords and bows, while the magic class has orbs and staff. Both classes have access to the same set of creatures that can be summoned from cards. The creatures are separated into three monster types, Human, Nature, and Spirit. The creature types run a rock-paper-scissors system in order to see which creature is advantageous over another creature. For example, Human is advantageous over Nature, but disadvantageous over Spirit. In short, players summon creatures to defeat more creatures in order to complete quests and to compete in various PVP events. But why bother with this game?
The storyline seems to be the first major fault of the game. The game starts with randomly placing the player within the abandoned theme park, the last level of the game (I believe). Your character believes that he/she is in a dream, and then the character is directed to a flying ship in order to go to the forest of beginning. There, you start your “quest”. Quest for what? As a player, I deserve to know from the moment that I start playing the game what the story is. The story affects the game play, because playing the game can become boring.
If you like doing things over and over again, this is the game for you! There are many quests that involve killing x amount of creatures and getting x amount of items for that quest that you absolutely love. People who like variety should avoid this game. The majority of the quests (if not all) involve doing the same thing over and over and over again. At the very least, there’s an epic boss battle that is in the beginning of the game that is particularly interesting. One task asks you to use cards in a chest to defeat the Troll Hammer. After you defeat it, you are called a hero because somehow everyone in the city knew about the death of the boss. Basically, this game is like Pokémon only with more limits and worse graphics.
“Cardmon Hero” does not look as nice as could. Graphically, the pictures look like something that I would see on television, not on a video game. Additionally, the environment traps the player within a particular area of a place, instead of letting the player explore the whole of the environment. What is in those hills? I don’t know. The text boxes are a little off too- some of it is clearly hidden, and the text runs off of the box. The box also contains some Asian text that I definitely do not understand. Additionally, there’s a random picture of a girl that is right under the health and mp bar for absolutely no reason. Apparently, she answers questions that you might have in the help menu; however, I have yet to discover her true purpose. The most annoying aspect about this girl is that she says, “Level up!” in the exact same tone and manner every time the player levels up. This sound annoys me on a personal level, because I should have the option to shut off that one particular sound while still having the others on.
This game would work for a different type of person. A younger audience might like the game better than say, a college student who already experienced a lot of games and expects the best. If you have a child who is new to the MMORPG scene, this would be a good game to start them off on. Early on, the quests are easily completed. The lack of an arena based PVP lowers the amount of jerks and braggarts who think that they are the best at video games. Newbies to MMORPGs should give “Cardmon Hero” a shot, otherwise steer clear of it.